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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.11.26 00:33:00 -
[1]
Originally by: fire 59 I always liked the idea of having the 4 empires seperated by low sec and 0.0 being on the outskirts like it is now. No empire high ways between empires and would probably help encourage more than 1 trading hub (Jita)
That would also allow pirates to actually gain access to their eve content (ie. other players). It'd make for more action than there is currently in empire space.
The analysis further up raises some good points with the wall of text.
More exploration sites and anomolies would increase the carrying capactity of the space but would also devalue it. The more you increase the value of space the less people that will be willing to fight for it.
Fighting for better space isn't one of the things accounted for in biology as it assumes that a particular species is not capable of forming an army to push out or kill off other populations.
Though overall ratting in 0.0 is pretty bad for revenue compared with high sec mission running.
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.11.26 02:13:00 -
[2]
Originally by: Dipluz call it isk farming, but its reality.
and whith it comes people start leaving if eve isnt adding more space to travel in.
People need to make isk in eve to pvp that's the reality.
I don't think adding more space is the solution as most of the space is under utilised because of either the geography, logistics or poor rewards. A good example of this is Pure Blind which is one of the most useless 0.0 regions in the game besides Geminate. In general it's the rubbish space that new 0.0 alliances tend to take to avoid very heavy combat.
A change in the eve geography would revitalise the game.
59's suggestion is one of many good ways to fix some of the game map. The balancing team really need to look at the map.
* (stealing the 59 suggestion) separate each of the four main high sec factions by low sec space. * Separate all 0.0 with tracts of low sec space so there's none of this instant 0.0 access. The pipe from Maut to RQH is an example of a good pipe despite Pure Blind sucking. * 0.0 should be more rewarding thus pulling more people through low sec to provide content for pirate turrets to shoot. * 0.0 logistics have reduced the size of space and jump bridges have drastically reduced traffic around choke points. Perhaps a band of NPC 0.0 is needed to separate low sec from player controlled 0.0.
All this could be done with the existing systems but would need a significant amount of work restructuring the map to make things more exciting.
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.26 02:17:00 -
[3]
Hehe just read the comments about taxing people in your sov space. That'd be great charge ratters 5% tax to use your space and have the ability to charge 100% tax to people in npc corps ratting in your space.
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.26 02:57:00 -
[4]
Edited by: Devian 666 on 26/11/2007 02:59:12 Edited by: Devian 666 on 26/11/2007 02:57:46
Originally by: Janu Hull
Originally by: Devian 666 Hehe just read the comments about taxing people in your sov space. That'd be great charge ratters 5% tax to use your space and have the ability to charge 100% tax to people in npc corps ratting in your space.
Depending on the region, I'd be fine with up to 20% or more bounty taxes. The money from bounties is chump change. The real money's in the loot/reprocess/salvage game. Even then, that still benefits the local landlords because its your buy orders I'm probably filling.
Yeah I'm basically interested in ideas that would make better use of existing space that's under utilised. CCP currently doesn't provide the tools to administer systems such as those suggested, which would encourage alliances to provide others with 0.0 access.
This would also increase the value of sov and would help pay some of the fuel bills.
Note that BoB attempted this with their rent a constellation scheme which is hard to enforce without sufficient political/military influence, or significant "employed" manpower (which would be a boring job).
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.26 20:58:00 -
[5]
To wall of text rantman above ^^.
If you have 250 active mains you can potentially wield an effective fighting force. Where diplomacy fails it's time to start shooting people until they're prepared to give you something.
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.26 23:50:00 -
[6]
Originally by: Volir Make the crap 0.0 space worth something. Make lowsec worth something.
How about we move the agents? All level 4s are moved to lowsec and nullsec. All level 5s are in nullsec. Upgrade the encounter system for nullsec. Booyah, Empire is nerfed, lowsec is boosted, and nullsec gets some love.
There are millions of threads covering these suggestions. This is the reason why I have discussed rewards in a generic sense as it's not about forcing people into low sec or 0.0.
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.27 00:46:00 -
[7]
What I envision of 0.0 is something with more economic flow. The limited tools available for managing 0.0 make it difficult to build into anything of significant value.
More tools including taxation of ratting or similar system would encourage alliances to let more people into their space. Then you could have a 0.0 economy like CVA but without the NRDS anti-pvper policy.
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.27 02:38:00 -
[8]
Edited by: Devian 666 on 27/11/2007 02:38:37
Originally by: Hardin
Originally by: Devian 666 What I envision of 0.0 is something with more economic flow. The limited tools available for managing 0.0 make it difficult to build into anything of significant value.
More tools including taxation of ratting or similar system would encourage alliances to let more people into their space. Then you could have a 0.0 economy like CVA but without the NRDS anti-pvper policy.
I agree with your sentiment about developing the tools to manage regions - however I have to disagree with your NRDS 'anti-PvPer' comment. Come to Providence - join the forces of good (AKA Amarr) trying to enforce NRDS and then tell me that it is anti-PvP.
It would be anti-PvP if everyone agreed with the approach - however there are plenty of people (including your chaps) who don't 
I call it anti-pvp because NRDS requires too much thinking and checking. So I'll call it a "pro-headache" policy, or NeRDS to keep you happy. 
We almost won. [ 2007.11.17 08:26:19 ] (combat) <color=0xffbbbb00>Your 150mm Railgun II places an excellent hit on Shrike [EVOL]<BOB>(Avatar), inflicting 41.4 damage. |
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